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Nagafen's Lair |Jekhar's Guide
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Overview
Nagafen's Lair is the highest
level regular dungeon in the game. Also referred to as Solusek B,
it is the home of the Kobolds, the Fire Giants, and the dragon
Lord Nagafen himself. The dungeon is divided into four basic
areas: The Kobold Area, the Bats/Bugs Area, the Efreeti Area, and
the Fire Giant Castle. Lord Nagafen can be found at the back of
the Fire Giant castle. There are named spawns in each of these
areas. The dungeon itself has monsters ranging from 33-53+, and
the recommended minimum level for coming here is about 35. Some
lower level warriors might be around to pick up a Painbringer or
Fleshripper though.
Solusek B is usually quite
crowded, especially the kobold area. In primetime, you'll most
likely have a hard time finding anything to kill. However, when
it's not crowded, it becomes alot more dangerous. All monsters
can see invisible, so corpse recovery can be a pain, plus you
can't easily get to your destination without killing everything
on the way. One runner in a crowded Sol B can spell disaster for
the party. Make sure your puller knows the layout well, as its
quite easy to get confused and take the wrong path when trying to
bring kobolds back to your party.
The standard respawn for the
dungeon is about 20 minutes.
Monsters
Each of the four sections of
Nagafen's Lair has its own set of monsters. Depending on your
level, you'll want to pick an appropriate area to hunt. Even up
to level 50, you can hunt in the lowest level area (the Kobolds),
although many of them will be green to you. Many 50s will never
see the Fire Giant castle or the Efreeti area.
Kobolds
There are four basic types of
kobolds, excluding the named ones. They are all found in the
kobold area, which is all of the zone from the first three zones
up to the crusher. The higher level ones are found near the
crusher and the named kobolds.
- Greater Kobolds - Are
standard warrior monsters, have low ac, and don't hit too
hard. They are good targets for the soloist. They range
from about 33-36. Called GKs for short.
- Greater Kobold
Shamans - Shaman counterparts to the GKs, about
the same level range. They can Tagar's Insect you, which
slows down your attack alot, and can cast Scourge, a
pretty long lasting disease based DoT.
- Solusek Kobolds - Also
standard warrior monsters, but they are higher level than
the GKs. Called SKs for short, which might be confusing
to the Sol B newbie, who might think you mean
Shadowknight. Level range is 37-39.
- Solusek Kobold
Shamans - The shaman counterparts to the SKs.
Bats and Bugs
The bats and bugs area is the area
after the crusher, and before the lily pads and fire giant
castle. This area is kind of funny, because now you are around
level fourty five, and find yourself fighting monsters that look
exactly like the ones you fought at level 1. Don't be fooled. The
bats bugs area is one of the highest level areas that people go
to for experience. There are three types of normal "Bats and
Bugs".
- Sonic Bats -
The easiest of the bats/bugs, sonic bats range from about
39-41. They can usually be found spawning in pairs,
although occasionally you will find a single. Oftentimes
they are pulled by people camping kobolds when there is
no one blocking the pull. Nothing too notable about them
except for their extremely annoying stun attack, which
can stun you for almost 10 seconds. Note that bats can be
charmed by Shamans and Druids with the charm animal
spell.
- Lava Beetles - Lava
beetles hit very hard for their level, and also have a
"encased in fire" spell effect that procs when
they attack. They can easily do 200 damage in a round if
you are unlucky. They range from 41-43, and are quite
good experience. They are mostly found in the death
beetle room, and the corridor leading to the efreeti
area. They look like fire beetles.
- Lava Duct Crawlers
- The most dangerous of the Bugs. They are level 43-45,
but don't hit too hard for their level. They do have a
ton of hitpoints, and a nasty DoT (Boil Blood, 600
damage). Called LDCs for short, they are the bane of
kobold hunters, since alot of kobold hunting groups can't
safely take down a LDC if it gets trained to zone.
Generally they are found near the stone spider room. Note
to druids/shamans. If Boil Blood has been cast on a party
member, regen or chloroplast will cancel the effect if
the party member doesn't already have regen or
chloroplast. The look like heart spiders or black widows.
Efreeti Area
Also called the imp area. No one
really hunts in this area for experience. Usually the only time
you'll ever see these monsters is when pulls are really scarce,
or if you are doing a Efreeti Lord camp, in which case you have
to go through this area to get to Efreeti Lord Djarn. This area
starts from the corridor out of the death beetle room, across the
lily pad mario-esque jumping area. Two types of monsters area
found here.
- Lava Guardians
- Look like fire elementals and range from 44-46. They
are pretty annoying, but easier to kill then the other
choice:
- Imp Protectors - One
of the hardest normal monsters in the dungeon, the
Protectors range from 44-48, and usually spawn in bigger
groups. Many a party has fallen to a group of Imp
Protectors on the way to the Efreeti Lord.
Fire Giant Castle
The final, and most dangerous area
of Sol B, the Fire Giant castle is the home of the fire giants
and Lord Nagafen. I've never heard of anyone hunting here for
experience. Fire Giants are very tough, and there are lots of
wanderers to make the castle a very dangerous area. Fire Giants
only respawn every 8 (?) hours or more. There are two normal
types of fire giants, and they all range from 46-53+.
- Fire Giants - Extremely
tough warriors, can summon people to attack them to
prevent exploiting. Supposedly, if you aren't in melee
range and try to cast on them, your spell will always be
resisted. They hit hard and have a ton of hitpoints.
- Fire Giant Magi - A
wizard version of the regular fire giants. Very tough.
Map and Breakdown of Solusek's
Eye
The best maps of Solusek B are (As
usual) Quester of Norrath's. The letters are the connection
points, and numbers are detail areas. There are four zones to
Solusek A, and one zone to Lavastorm.



- Pool Room - This
room is called the pool room, and is one of the main
camping areas for gorups hunting kobolds for XP. It is a
pretty good place to hunt because you have quite alot of
spawns to yourself, they will always be GKs, and there
are Sol A zones nearby to escape to. It's called the pool
room because there is a small pool of water here, the
only water in this entire dungeon.
- Window Room -
This room is mostly a landmark, although occasionally
people will hunt here (usually smaller groups). A good
area to fight GKs.
- Circle Room - This
room is called the circle room, and is a good room to
hunt when soloing. There are two spawns in the room
below, as well as spawns nearby. The zone to lavastorm is
really close as well.
- Noble Room - This
is where the Kobold Noble spawns, as well as two other
kobolds. It's the first of the named monsters in Solusek
B. The Noble is a level 38ish enchanter, and drops the Staff of Writhing (common), and the Petrified Erudite Heart Amulet (rare). Because he's an enchanter,
he can easily turn the tide of the battle, so be careful.
- King Room - The
Kobold King spawns here, a 40ish Shadowknight, as well as
two other kobolds. Be careful fighting in any of these
three rooms, since fighting close to the edge can
accidentally draw kobolds from the other two rooms
(Priest and Champion). Usually the group doing the king
also does the Priest, and sometimes the Champion too. The
King drops Runed Mithril Bracers (common) and Fleshripper (rare). Because Fleshripper is
nodrop, sometimes lower level players hang out here and
wait for an unclaimed FR. Occassionally, Targin the Rock
spawns here as well, a 39ish monk. He drops the Code of
Zan Fi, a quest item needed for the monk Robe of the Lost
Circle quest.
- Priest Room - The
Kobold Priest spawns in here, behind a secret door. You
can also pull him from the king or champion room by
casting or shooting at him. He's a 39ish cleric, and
drops the Carnal Pauldrons (common) and the Mithril Breastplate (rare). See King Room (5) for
warnings.
- Champion Room - The
Kobold Champion is a 40ish warrior, and drops the Shield of the Slain Unicorn (common) and Painbringer (rare). Because Painbringer is
nodrop, lower levels sometimes wait here to try to get
one. Warnings from the King Room (5) apply to here as
well.
- Crusher - The
aptly named crusher is an important landmark in Sol B.
It's a big block that moves up and down, and seperates
the Kobold area from the Bats/Bugs. Most bats/bugs group
choose to fight just past the crusher in (9).
- Crusher Room - This
room is the first of the main camping spots for Bats/Bugs
groups, and the one best suited to pulling the Noxious
Spider and the Death Beetle. Two sonic bats spawn in
here.
- Death Beetle Room - The
Death Beetle spawns in here, as well as two other Lava
Beetles. The Death Beetle is a 44ish scarab-looking
beetle. He's probably the easiest of the named bugs. He
drops the Black Chitten Leggings (common) and the Death Scarab Gland (rare). The beetle has a nasty
disease based DoT which does about 900 damage over two
minutes. Cure disease is useful against it. The scarab
gland you get has one charge of Burrowning Scarab, which
is the same DoT.
- Nox Corridor
- The Noxious Spider is a wanderer that goes up and down
this hall. He's a level 42 spider, looks like a jungle
spider, and has a poison based DoT. He's pretty hard for
his level. He drops the Green Silken Drape (common), and the coveted Gold Chittin Bracer (rare).
- Stone Spider Room - This
large cavern room has a ramp leading up to the Fire Giant
Castle. Most of the spawns in this room are LDCs,
although occasionally one of the middle ones will be the
Stone Spider. The Stone Spider is around level 45, and is
almost completely immune to magic. This makes catching
him when he runs away a real pain. He looks like a Desert
Tarantula, and drops the Brown Chittin Protector, and the Crystalline Orb,
a lame item with 5 charges of Eye of Zomm. It used to be
that the BCP was the common drop, but I believe it is now
the rare drop. Most groups camping the Stone Spider do it
in this room itself.
- Bats Bugs Sol A Zone
- This zone is one of the other popular places
to pull bats and bugs to. It's got quite a few spawns in
it (I believe a total of 4 bats), but it's got a very
easy escape zone, you don't have to worry about other
people's trains, and it's possible to pull the Stone
Spider, Nox, and the Death Beetle all to this room. If
there is no Stone Spider or crusher group, you can rack
up alot of experience here. A wandering goblin named the
"Guano Collector" very rarely
spawns in place of the wandering bat here. The Guano
Collector is around level 25. His common drop is the Soiled
Bag, and his rare is the much sought after Cloak of Shadows.
- Lava Beetle Corridor
- This corridor from the Death Beetle room down to the
lily pads is called the lava beetle corridor. About 3
beetles spawn down its length. You should not pull from
any farther than this room unless your group can handle
imp protectors.
- Lily Pads -
This area has three little stepping stones in the lava to
jump across to get to the Efreeti area. It's like Super
Mario Everquest. Crossing the lily pads will lead you to
the very dangerous Efreeti area, where you can find Imp
Protectors and Lava Guardians.
- Efreeti Room - The
Efreeti Lord Djarn spawns here, about 40% of the time or
so, on a 30 minute respawn. He is almost trivially easy
for any group that can get to him. Getting to him is
generally considered a two group ordeal, although it has
been done with six good level 50 players. I've heard of
it being done with just two Necros and two Clerics, but
I'm positive that it's not safe to do it that way.
Regardless, once you get there, only one group is
required to hold the room, and I hear its a very boring
camp. The hardest fight on the way will require you to
take on at least three imp protectors, so be prepared.
The lord himself drops the Golden Efreeti Boots (common), and the Djarn's Amethyst Ring (rare). One of the cases where the
common drop is usually preferred.
- Fire Giant Castle
Entrance - Past this point is the Fire Giant
area.
- Throne Room - This
large room is the spawn point of King Tranix, the king of
the Fire Giants. He drops the Polished Mithril Torque (common) and the Crown of King Tranix (rare). He's red to a level 50,
making him 53 or higher.
- Skarlon Room - This
room is where Warlord Skarlong can be found. He is also
53+, and drops the Mithril Vambraces (common), the Mithril Greaves (rare), and the Razing Sword of Skarlon (very rare).
- Nagafen's Lair - Here
is where Lord Nagafen, the red dragon may be found.
Guarding him are a few Fire Giants, and well as Magi
Rokyl, another Fire Giant. Rokyl is 53+, and drops the Polished Mithril Mask (common), and Rokyl's Channeling Crystal (rare). Nagafen himself is
extremely difficult, and has a nasty AE fire attack, as
well as an AE fear spell. He recovers hitpoints quick
fast too. His drops are many, including: Bladestopper, Blight, Cloak of Flames, Dragon Tooth
(casts the level 49 necro pet), Gauntlets of Fiery Might, Gold Plated Koshigatana, Heirophant's Crook, Orb of Tishan, Prayers of Life, Red Dragon Scale, and the Treasure Hunter's Satchel. The least people I've heard of
taking on Nagafen since his last upgrade is 24.
Suggested Hunting
- 35-40 - The best place to
hunt at these levels is the pool room, as you are
guaranteed to be fighting all GKs. The window room and
circle room are good alternatives. It's also possible to
take on the noble room with ease, but the risk of charm
along with the possible bad LDC pull make this a little
dangerous. You can also do the King/Priest/Champ if you
have a full group.
- 40-45 - The pool room will
still give decent experience, but it's probably better to
hit the named kobolds. The king room can be great xp and
loot as long as sol b isn't too crowded. If you are
feeling daring, do the bats and bugs, but probably stay
away from double pulls of LDCs. Bats are great xp, and
most GKs should still be blue.
- 45-50 - Some of the GKs will
be green, so either do the King area and pull SKs and the
occassional bat, or do bats and bugs. At the upper end,
you'll probably find yourself doing the Efreeti Lord and
the Fire Giants, but most likely not for experience. And
of course, when you get a big enough group, take on the
big boy, Nagafen himself.
Special Thanks to
Parak and Coan Dragonclaw for their additional information for
this guide. If you have any corrections or additions, please let
me know.