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Lower Guk|Jekhar's Guide
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Overview
Lower Guk is one of the two primary dungeons for high
level characters (35-50). While there are other hunting areas open now, lower
guk continues to be one of the most crowded dungeons at primetime. One of the
major reasons for this is that the loot here is very good, with many of the
"best of" class items available here. Lower Guk can give very good experience,
especially at the off hours, but during primetime, finding good uncamped hunting
areas can become very difficult.
Lower Guk is accessible from Upper Guk in 4 areas,
however, 3 of the 4 entrances lead to near the same spot, called the "dead side
entrance". The entrance from upper guk that is further away from the rest leads
to the "live side entrance". Guk is typically divided into two sections, live
side and dead side. The live side contains live frogloks, while the dead side
contains froglok ghouls. These two factions are supposedly warring, although
they won't attack each other or anything like that.
The live side is less camped than the dead side,
because many people don't want to hurt their froglok faction. Live side also has
alot more wanderers, so it can be considered more dangerous, and I'm sure many
many people get lost in the maze on the live side.
The monsters here range from the Shin Knights at
minimum level 27, to the Froglok King and Guk knights, who reach level
49.
Monsters
Much like Upper Guk, frogloks come in different
varieties. In Lower Guk, there are no warriors.. only knights, shaman and
wizards. The live side has knights and shaman, the dead side has knights and
wizards. The dead side creatures can also ghoulroot like any other
ghoul.
- Shamans are shaman types of mobs. They are much
more annoying in Lower Guk than in Upper Guk, mostly due to the pets that they
have, as well as some of the nastier DoTs (Scourge, Venom of the Snake). They
are usually the first targets, followed by knights, and then the pets.
- Wizards are much more annoying than shamans. They
are only on the dead side. They nuke hard and have few hitpoints. Always kill
the wizards first.
- Knights are basically standard warrior type
mobs.
In Lower Guk, there are a completely different set of
clans from Upper Guk.
- Shin - These range from 27 to 31 or so.
- Vis - These range from 31 to 34.
- Wan - These range from 34 to 37. These are the
bread and butter mobs of this dungeon.
- Zol - These range from 37 to 40.
- Dar - These range from 40 to 42. Even at level 50,
most classes can't solo them without a pet.
- Bok - From 43 to 45. Very dangerous.
- Guk - The most dangerous clan in guk, they range
from 45 to 47 I believe. Wizards and Shaman at this level are also
"Guk"
- Tsu - Shaman/Wizard Counterparts to the
Shin.
- Tal - Shaman/Wizard Counterparts to the
Vis.
- Urd - Shaman/Wizard Counterparts to the
Wan.
- Yun - Shaman/Wizard Counterparts to the
Zol.
- Kor - Shaman/Wizard Counterparts to the Dar. Very
dangerous.
- Jin - Shaman/Wizard Counterparts to the Bok. Not
fun.
There are also many other monsters in Lower Guk. The
most common is the Greater Minotaur, which you can find on the live side of
lower guk. These guys are very similar to Wan Knights in ability and level. On
the dead side, you will find Gargoyles, Black Widows, Vampire Bats, and Greater
Ice Bone Skeletons, all of which range from 30-35. Rarely a Basilisk will
randomly spawn somewhere in Lower Guk. They are extremely weak and easy to
kill.
Map and Breakdown of Lower Guk
Once again, the best maps of Lower Guk are Quester of
Norrath's. Not only are the extremely accurate, but they look nice
too.
Live Side

Dead Side Entrance Area/Bed Room

Dead Side Tower


Dead Side Bottom Floor

Lots of spots to detail here:
- Live Side Entrance Area - This
area from the zone to this point is the entrance area of the live side. Lots
of people set up in this area and pull to here. This is a pretty nice place to
set up, except that you're in the path of any live side trains. It's probably
best to pull from the maze to here for awhile until the way is clear and you
can set up camp elsewhere. This area is mostly Shin Knights, and an
occassional Tsu shaman. There is a little know secret wall right before the
bridge on the left side that leads to the upper area. Nothing of interest here
though. Falling off the bridge on the left side is a nice shortcut to the Shin
Knight Water Room (13). Past the (1) marker is the live side maze, which
occupies the majority of the live side. Be careful here, it's easy to get lost
in this maze, and it's alot deadlier than that Cazic Thule maze. The easiest
way to get through the maze is to hug the right wall all the way to the jail
room (4) and then cut straight through. This will take you to the evil eye
room (5), from where it is easy to get to any of the other major named
spawns.
- Three Minotaur Room - 3 Minotaurs
spawn in this room. If you are camping the patriarch, this is a good place to
do it from, otherwise you might lose the patriarch to passer-bys. There's also
a special froglok spawn named Slaythe the Slayer, who dropped some broken bow
quest item or something. He spawns near here, but I don't have any other
information on him.
- Patriarch Spawn - This is where
the minotaur patriarch spawns. He's around level 35, and a ranger mob, which
makes him a real pushover. Common drop is the Azure Sleeves (one of the best
sleeves in the game for alot of classes) and rare is the Ebony Bladed Sword (good ranger only
sword). I've found that the common/rare ratio is closer to 60/40 rather than
the standard 80/20 of most monsters.
- Jail Room - One of the few rooms
in the maze which is easy to distinguish from others, this room has 3 jail
cells in it. It also spawns 3 Wan/Urd monsters. It's mostly used as a
landmark.
- Evil Eye - The evil eye is a
level 35 wizard mob that can see invis. He spawns about 80% of the time, and
drops the Bag of Sewn Evil Eye (common), and
used to drop the Manastone (rare). Conflicting
reports say that the manastone still drops, but like 1-2% of the time. Dunno
for sure. This room is useful as a camping spot (not at the eye itself, but at
the shore between the jail room and the eye. It's also easy to get to the
different areas of live side from here. Facing out from the evil eye cubby
hole, left will lead you to the live side keep (6), right will lead to to the
jail room (4) or the noble room (7), and straight will take you to the elder
room (12) or dead side.
- Live Keep - Sometimes called the
castle, or the live tower. It's a common misconception that the Froglok king
is here. He's not. The keep spawns the Yun Priest and the Crusader. The keep
has 3 levels. The roof and entry bridge are usually Vis and Wans, the second
floor is Zols and Yuns, and the bottom floor is Zols and Dars, and rarely a
Bok. You need a good 38ish group to do the priest properly, and a good 42ish
group to do the crusader. If your group is good, you can set up camp in the
Priest room and pull the crusader. The priest spawns in a room on the second
floor, and the crusader spawns in the middle spot at the end of the third
floor. Both are uncommon spawns. Priest is a 39ish cleric, and drops silver plated leggings (common) and
amethyst bracelet (rare).
The crusader, a 42ish paladin, drops the Runed Falchion (common)
and the Runed Mithril Tunic
(rare). Watch out, the crusader can lay hands.
- Noble Room - This room is where
the froglok noble spawns (37ish enchanter). It's also the entrance to the
super hard area of the live side. There is a gateway here. If you go through
it, it will lead you towards the king. This room is another easily
identifiable landmark. The noble drops the white-gold necklace (common) and the
gilded cloth (rare). The
gilded cloth would be an awesome item if monks could use it. Hehe.
- Huge Elemental Room - The huge
elemental is a really annoying super aggro see-invis mob. And while his name
says he's huge, he's actually smaller than a standard elemental. Weird. Even
though my froglok faction was dubious, he attacked me, and the zols in the
room assisted him. He's about level 40, and he looks like a water elemental.
He drops nothing. I believe he's mostly here as a deterrant to explorers. He
also hits quite hard.
- King Prep Room - This room
usually has a few Boks and Kors, as well as a high level Granite Gargoyle, and
is a great place to pull the king to if you're trying to break the spawn.
There is also a wanderer that goes from here to the king room, and Dars aren't
uncommon.
- Herbalist Room - This is where
the Froglok Herbalist spawns, along with one other Dar level mob. He is a
shaman mob. Drops Mithril Frog Totem (common), and
Shimmering White Shroud
(rare).
- Froglok King Room - The
bad-assesed monster in Lower Guk, the King is a level 47 paladin, has at four
guards, including boks and kors, and drops the Crown of the Froglok King
(common), and the Mithril Two Handed Sword (rare).
He's got a ton of hit points, plus a lay hands. You can usually tell when he
has the sword since he wields it. Behind him is a zone to upper guk, which
takes you to the innothule entrance of upper guk. It makes a very good escape
from bad pulls or a king fight gone horribly wrong. It's faster than evacing,
since the tanks don't have to run from South Ro. Occassionally, one of the
guards spawns the Froglok Tactician, a high level wizard. Drops Black Tome with Silver Runes (common, also known as najena book), and Platinum Tiara (rare).
- Elder Room - This room spawns the
Minotaur Elder. Be careful, as there is a pit-trap leading into the pit in
this room which can kill you if you aren't careful. The elder himself spawns
inside the pit, and is a pretty common spawn. He drops the Chrysoberyl Talisman (common) and
the Carved Ivory Mask (rare). This is
another good area to set up camp. From this room, you can get to the dead side
of lower guk pretty easily, and I've actually pulled dead frogs and other
stuff from the dead side when camping here. A small tower leads from live side
to dead side. Raster of Guk, an extremely rare spawn monk who drops the Idol spawns here as well, in the
upper alcove in the room next to the cauldron. The Idol is used for a monk
quest (Robe of the Lost Circle). By the
way, the pit is a pretty safe area. If you fall down the trap, you can fight
_just_ the elder spawn with nothing else joining. He may suicide when trying
to flee though.
- Shin Knight Room - This area of
lower guk is one of the few areas that I've consistently found uncamped. It
has about 8 or so Shin Knights that spawn here, and it's a pretty good place
to pull the maze to. There's also a corridor between the two rooms which no
patrollers go through. A small group can make use of this corridor as a safe
pulling zone.
- Bedroom - Aka "BR", this is one
of the biggest landmarks in the zone. It's mostly considered the entryway into
dead side lower guk, and alot of time there will be a group in that room,
killing the frogs, spiders, bats, and gargoyles that are easily pullable. Many
expeditions to lower guk begin at the bedroom, where the group will get
together, buff and invis up, and then head to their destination. It's a pretty
good experience area, but I mostly ask if it's camped so that I know I can
head over there and meet my party. It's also a good place to get invis to
undead. This camp is also the most common to break and run to zone. People get
complacent here, and get hit by the respawn, or pull too many of the greater
ice bone skeletons, which causes alot of trouble and they run to zone. If you
are in a bedroom group, suggest they move to the spider room and pull from
there. This room is also in the path of EVERY dead side train. Beware.
- Spider Room - Another common
location to camp for bedroom hunters. It's out of train paths, and you can
pull bats, spiders and gargoyles with ease. Only thing to watch out for is
another group in the bedroom stealing your spawns. Good xp.
- Greater Ice Bone Skeleton Room -
Also called GIBs or Gibs or GIB Room. 4 Greater Ice Bone Skeletons
spawn here, and they end up killing alot of the lamer parties that try to pull
them. Very annoying monsters. Around 32-33ish.
- Ritualist Spawn - This entire
area is known as the bridge. Crossing the bridge leads to the tower, and
falling off the bridge to the left is a quick way to the bottom floor of lower
guk dead side. The marked spawn is the ritualist. Normally 3 tal wizards spawn
here. Sometimes a ritualist spawns instead, who is a necromancer, around 32.
Drops Black Embroidered Cape (common) and
Black Embroidered Sleeves
(rare). One of the least sought after spawns in Lower Guk :). If you turn
right at the bridge, you can go down to live side of lower guk.
- Gargoyle Spawns - Three gargoyles
spawn here. They drop some good loot, including something for bard quest
armor. Usually pulled by elder room, SR camp, or BR camp.
- Store Room - aka SR. The first of
the profitable dead side camps. This room is off to the side and up a ladder.
Usually 3 wan levels spawn in here. There are also 2 rare spawns here - Ghoul
Assassin, who drops Mask of Deception (common) and
Serrated Bone Dirk
(rare), and Ghoul Supplier, who drops Light Burlap Sack
(common) and Thick Banded Belt
(rare).
- Waterfall Room - There are no
spawns anywhere near this. This is where the Scepter of Sorrows drops, for
some necro quest.
- Ghoul Lord - I kinda messed up
the number ordering here. This is where the lord of the dead frogs resides,
the Ghoul Lord. He spawns with some nasty Bok and Guk guards, and is a level
47ish Shadowknight. He drops the Skull Shaped Barbute
(common) and the Short Sword of the Ykesha (rare).
Toughest fight in dead side.
- Hand Room - The reanimiated hand
spawns here, above the water in this room. The hand is a level 39ish wizard,
and spawns with a dar or zol guard. He drops the Serpentine Bracers (common) and the
Admantite Band (rare).
One of the wizard ice comet rods drops here too. The hand spawns 100%, which
makes the serp bracers pretty damn common.
- Archmagi Room - The archmagi is a
rare spawn, and is guarded by 2 dars. He's a tough ass wizard (44ish?), with
alot of hit points and high magic resist. He drops Silversilk Leggings (common), and
the Shiny Metallic Robe
(rare).
- Frenzied Ghoul Room - There are 3
spots in this room, each of which can rarely be a frenzied ghoul. Frenzied
ghouls hit very hard, especially when they have a flowing black sil sash.
Alternately, these spots can be bloodthirsty ghouls, or dars. Frenzieds drop
moonstone rings (common)
or the Flowing Black Silk Sash
(rare).
- Sentinel Spawn - A pretty
uncommon spawn, the sentinel drops the Darkmail Gauntlets (common) and
Brigandine Tunic (rare).
Almost always camped by same group as the sash. Note that the area marked on
the map is a triple spawn, but the sentinel is not one of them. The sentinel
spawns alone in the secret passage room to the west of this marked
spot.
- Slave Room - The only uncamped
room in lower guk. This room has a zol and a dar in it, and the rest of the
mobs are level 5 froglok slaves. Whee, fun to kill. (On a side note, I forgot
to mark a spot on the map. Just above the "C" on the bottom floor map, there
is a sharp L turn. This spot is one of the few areas that no wanderers come
to. It's a safe area, and some people even bind here. After dropping off the
bridge at C, most people regroup here.
- Cavalier Room - Working our way
up from the bottom floor, the Cavalier spawns here. He's around a level 37
shadowknight, and uncommon. Drops the Admantite Epolets (common) and the
Dark Reaver (rare).
Usually camped by the savant group.
- Sage Room - The sage spawns in
this room. Watch out, he will be assisted by the spawns behind the secret wall
here. He is pretty rare. He's a 37ish wizard. Drops Braided Cinch Cord (common) and
Runed Cowl (rare). This
room is kinda tough because of the amount of wizards that spawn here. The
scribe also spawns here, and drops some quest items. No one knows what they
are for.
- Executioner Room - The froglok
executioner spawns on the platform in the middle of this room (which is easy
to recognize because of the cages in the room trapping froglok slaves). He's a
37ish warrior, and drops the Executioner's Hood (common) and the
Executioner's Axe
(rare).
- Savant Room - The gateway to most
of the spawns in the tower, the savant is uncommon, and drops the Enamalled Black Mace (common) and
Enamelled Black Chestplate (rare). If you are gonna camp the whole tower, this is the place to
pull to. The scribe spawns somewhere around here, and drops the Parchment of
Flayed Skin (common) and some Quill (rare). I believe both of these are quest
items.
Suggested Hunting
- 30-35 - Probably the only places to hunt are near
the zones on dead and live side, killing mostly shins, and maybe an
occassional vis/wan. The Shin Knight room is also good at this range.
- 35-40 - For XP, the maze, and the bedroom are good
areas to hunt. Braver souls can do the Store Room, Elder Room, and even the
top of the keep. Towards the top of this range you can start doing the tower.
Zols should be the top monsters you should try to kill.
- 40-45 - Time to move out of the bedroom and
storeroom and move to the tower or the keep. Savant, Sage, Exe, Cav should be
a good doable combo, or at the Yun Priest and Crusader. If you get into a good
group, you can do the Frenzied, Sentinel, Hand, and Archmage.
- 45-50 - The tower and keep should be pretty easy,
as well as most of the bottom floor of guk. You should be killing dars
regularly. The Ghoul Lord and Froglok king should be your main targets.
Thanks to Gholam Stickyfingers for numerous
corrections.