|
1. Hail Historian
Sharar 2. Take book to Elder Animist Dumul Hand him the book and he says something to the effect of not trusting you or something. He asks how much you know. This is where you use the text from Sharar. You state you know the Khati Sha are disturbed about the spiritual realm. I believe the trigger here is the word spirit/spiritual. He then states basically you are a nosy little punk but he likes that and you might be the person they are looking for. He asks you to bring him back the Copper Medal of War. He says it can be retrieved by helping the scouts in the Grimling Forest. 3. Complete "Copper Medal of War" Quest Scout Husman asks you for 6 people of about his level. To wipe out a grimling camp nearby. Purchase a polished Acrylia Sphere from the nearby shopkeeper to start the quest. The scout will march straight out and assault a camp of grimlings. It's your job to keep him alive during the initial camp take and the follow up waves of grimlings. There are about 5 Grimlings in the camp, and the waves consist of 4 or 5 grimlings a piece. Eventually a Grimling officer will appear (who is much stronger than the Grimlings). Kill him to recieve a medallion from Scout Husman. You Must keep Scout Husman alive in order to finish the quest. Suggested force is about 6 level 40s or 2 or 3 high level 50s. As a 57 enchanter, the officer proved annoying since he could not be mermerized. Once you have the Copper Medal of War in hand, run back to Elder Animist Dumul. When you hand it in, he hands you an Official Seal of the Khati Sha and a Carved Wooden Crate. The crate is a 6 slot container that has a combine button and the Seal (haven't id'ed it yet) seems to look like those ancient coins you get. He states that if you lose the seal at any point to return to him and state that you have lost the seal and would please like another and he gives you another. He also says to stash those two items and return to him in a bit when you are ready to be briefed. I stashed the two items in my bank, ran back over there and stated [I was ready to be briefed]. He speaks of a magic-user that is using wooden totems to siphon the power of elder spirits using [new magic]. He is using this power to summon entities of malign intent. He then states that through further research, they (the Khati Sha) have discovered the name of the magic-user 4. Give Seal to a Scout Scout Locations:
1) Perma (by Entrence/ladder, behind some rocks) [Wed Jan 30 11:20:32 2002] Scout Janomin says 'It is a comfort to meet you, Kaedhar. I was afraid that you might not be able to track me with weather out there being what it is. I must admit that my fondness of the snow is at an all time low right now. The sooner you release the spirit that resides in here, the sooner we can make a way back to a warmer climate. ' [Wed Jan 30 11:20:32 2002] Scout Janomin says 'The spirit that you seek is deep within these halls. I tracked it into this lair more than a week ago. The spirit has taken up residence with the other bears in the lower chambers during that time. It should be relatively easy for your and your people to reach. Once you release the spirit, please return the totem to me. I will prepare it for the journey to Shar Vahl. May stealth and good fortune move with you. ' [Wed Jan 30 11:20:32 2002] A large creature growls from deep within its icy lair. ' 2. Ferrot - Give seal to the scout (Can track from the druid ring) Kill the
Spirit of decay and turn totem into him.
3. Lesser Faydark - Give seal to the scout at 187.23 - 1885.20 Kill the spirit of Malevolence, and give the totem he drops to the scout. 4. Emerald Jungle - Give seal to the scout Kill the spirit of rage, and give the totem he drops to the scout 5. Stonebrunt Mountains - Give seal to the scout Kill the Spirit of, and give the totem he drops to the scout 6. Swamp of No Hope - Give seal to the scout Kill the Spirit of Sorrow and give totem to the scout Putthe 6 totems in the box and hit combine. Give the Box back to Elder Animist Dumul: Reulting Text:
6. Talk with Scout in Timerous Scout Sihmoj says 'Good to see you, now keep your head down friend. He may look out here at any moment, though he's been asleep most of the day. He's been staying in a ruined building on that island over there. I'm sure you can see it from here. You should be able to surprise him with little trouble. Just take care to avoid any traps he may have set. He's proven to be a very capable magic-user. ' Scout Sihmoj says 'When you finish with him, please bring any evidence of his being dispatched back to me in this bag. I'll direct you from there. Good luck... I'll watch from here. ' Green-con
Draz Nurakk spawned in the small ruin on the opposite isle. Killed him,
dropped nothing. On his death 6 blue con iksars named "Draz Nurakk's Image" spawned. All but 1 was slowable. I had 24 people there, was handled very easily. Not sure as to what they hit for. each of these images dropped "Shards of Broken Glass" in which you combine in the pouch given by the scout. Scout Sihmoj says 'I knew that this creature had power, but how do you explain this? That fight was well beyond my comprehension. I'm not sure what to do other than have you return the bag to Elder Dumul. I'm sure that he will know what to do next. Take care and be swift. ' Elder Animist
Dumul says 'My fears were well founded, and I am glad that I have had
people that are able to understand those fears. Please do not think that
I have intentionally placed you in the path of harm, but I did have my
suspicions about our adversary's strength. I am not surprised that he
was able to deceive us in this manner. I thank the spirits that you were
able to evade harm in your completion of this task. ' Elder Animist Dumul says 'Take this note to Arms Historian Qua. He has been researching a means of circumventing any protective magic that Draz Nurakk may have in place. When you meet him next, you will be well equipped to complete the restoration of balance to the spirit realm. Make your way to Qua and do as he says. ' You say,
'Hail, Arms Historian Qua' 9. Talk to Weapons Master Rahoul / Collect Items You say,
'Hail, Weapons Master Rahoul'
10. Return to Weapons Master Rahoul Combine items and hand box back to Weapons Master Rahoul:
Give the 2 claws to Animist Dumul:
Turn in seal to Scout Halimia in Fungus Grove. Kill Draz Nurakk - Loot head Put head, your claws, and the seal into the box and hit combine. Give box to Elder Animist Dumul Recieve: PROCS: Secondary: "Fury of the Vah Shir": 40% haste, +30 ATK. I'm guessing continuous, because it has no duration.
Thank you to all who have contributed to this epic walk through. Way to many names to name, but just go and look at all the folks from the message board who helped out: http://pub78.ezboard.com/feqbeastlordfrm17.showMessage?topicID=43.topic And Congradulations and Thanks to Vashtee to be the first to complete the epic:
|
|